It usually starts with wanting something that doesn’t exist, and ends with me having built it. This happens more often than it should.
Web·Next.js · OpenLayers·Prerendered
Post Map
An interactive map of Faerûn for tabletop D&D: 297 places you can search, link to, and measure between, each with its wiki article in the panel beside it. It has the shape of something that needs a tile server, a database, and an account behind it. There is nothing behind it.
A fragment of the Sword Coast, the journey from Waterdeep to Baldur's Gate mapped through Daggerford: 357 miles, or kilometres if you prefer them. The 297 places sit in eight layers you can toggle.
Web·Next.js · cmdk·Prerendered
Archie
Archipelago shuffles items between games, so a single session can span a few hundred of them. Which of those actually work is answered by a community spreadsheet you can read but not really ask questions of. Archie is that list made queryable: 596 games and 52 tools, each carrying the support status you would want before building a session around it.
Six rows of 648. Every entry on the list is supported by someone, which is why the status column is the one that matters: across the 596 games, 234 are stable, 236 unstable, and eight are broken on main as of the last build. Greyscale for this page — Archie colours those badges.
Desktop·Windows·C# · Avalonia
Serpent’s Eyes
The collection browser Serpent’s Gaze shipped without. It reads your save and lays out everything you’ve unlocked in the game’s own art — and everything you haven’t, greyed out with the hint that gets it.
save shown
3+2*{l} 3 + (2 × Lv)
counter 4 Obtained ×4
bosskill_blessed 45 45 boss kills while blessed
A save file stores integers and formula strings. The work is turning those back into sentences: a scaling formula becomes readable at your actual level, and a bare counter becomes the thing it was counting. It opens saves with sharing enabled, so it runs while the game does, and it never writes to them.
Assets·Pixel art · 32×32·PNG · sprite sheet
Asset Packs
Small pixel icon sets for game developers, sold on itch.io. Every 32×32 iconset ships the swords and the potions and stops there. The first pack is the half they leave out: 64 items covering the whole farm-to-kitchen loop, from the seed packet to the apple pie cooling on the windowsill.
Crops·Dairy & Preserves
Twenty-four of the sixty-four, in greyscale for this page — the pack itself is in colour. One 65-colour palette runs through every icon, which is the thing that usually goes wrong when a set is assembled from several sources: nothing clashes when they sit together in the same inventory grid.
cozy-farm-kitchen-icons.zip
icons/ 64 PNG · 32×32
spritesheet/
farm_kitchen_icons_32.png 256×256 · 8×8
atlas.json name → x, y, w, h
palette.png 65 colours
README.txt
LICENSE.txt
Phaser 3 and PixiJS load the sheet and atlas natively; Godot, Unity and Construct take the loose PNGs, or slice the sheet on a 32×32 grid. Binary alpha throughout — no semi-transparent edge pixels — so it scales 2×, 3× and 4× with nearest-neighbour and stays crisp.